android market app statistics not updating - Xperl player frame not updating
Raid Target icon support for Target, Target's Target, MT Targets.Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.I know I've had issues with Curse updating XPerl properly in the past.
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Being a user who went from xperl to shadowed unit frames, i have a few questions about it....
-is there a way to make the target and the player both show a level, class, and spec or something along those lines? SUF only shows Picture, health, and mana, and amounts of both HP and mana...nothing more.
'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.
3D Portraits for player, pet, target, focus, party. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/o RA/o RA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
Debuff Highlights in standard debuff colours on all friendly frames.
Priority given to show debuffs that YOU can cure first.
Check the official XPerl site: time back, the DK runes didn't work in XPerl and this was a known issue. Of course, be sure you are using the latest release of XPerl.
You might even want to download it from the Wow Ace site that I linked instead of updating from Curse or someplace else, if that's what you do.
Totally new options window including all X-Perl options and access via minimap icon. Including class coloured names, and configurable reaction colours.
Much care has been taken with code size, memory load, memory usage per cycle and so on.
Or are you looking for an actual number on the cooldown?